godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Functions passed as arguments cannot be called with `()` operator, but error message is insufficiently clear
- Blendshapes aren't cleared from MeshInstance3D when mesh is changed.
- Can't parse execute_with_pipe stdio data
- Add class icons to script list
- #92656 (native JSON types) does not support custom objects
- Scaled 2d collisions break sliding through `move_and_slide()`
- FBX linked mesh import with wrong origin [4.4.dev2]
- Node::set_name and Node::get_name have inconsistent types
- Implement instance uniforms in Compatibility renderer
- GDExtension: Classes without default constructor break reloading
- Docs
- C++ not yet supported