godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Wayland: Add environment variable to disable libdecor loading
- const local variables show as null in the debugger
- TextureProgressBar has always visible Gizmo when setting Fill Mode to 4, 5 or 8
- Editor window title and some button titles turn black when custom formatted tooltips are shown using Mobile/Forward+ renderer
- `CSGShape3D` with collision but no visuals do not show gizmo
- Update CanvasItem.xml for proper y-sorting on sibling nodes
- [3.x] Empty `resource_path` when loading with `ResourceLoader.load()` and `no_cache=true`
- NavMap::sync `write_lock` blocks main loop when no write is necessary, causes unnecessary stuttering
- `Node2D.rotation == NAN` causes issues with 2D editor
- Expose `ImporterMesh.create_shadow_mesh()` to scripting
- Docs
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