godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1058 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Add node window shrinks down really small with non-standard scaling (120%) on KDE Wayland (DisplayServer regression)
- Disabling a RigidBody3D node connected to a Joint causes a crash
- Godot doesn't have dotnet build on startup
- Models rigged in and exported from Blender have corrupted limb bones in 4.0.1
- Android Godot Editor 4 crash Fatal signal 11 (SIGSEGV), code 1, fault addr 0x648 in tid 11506 (GLThread 6542)
- System font list displayed in the editor is difficult to browse due to its length
- Godot crashing (stopped working), followed by krita. Then the godot project manager when opened stops working.
- When the instance count of MultiMesh is changed, strange data appears in the buffer.
- Functions in AnimationPlayer's Call Method Tracks not called in the editor
- In every project opens, a blank load error popup showing
- Docs
- C++ not yet supported