godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- SDFGI very slow when far from the origin
- Int variable without default value was incorrectly initialized with export_range annotation.
- Graph editor sends wrong index for children
- CharacterBody3D jitters against static bodies, gets worse the bigger the collision shapes are and the farther away from the world origin/CharacterBody3D they are.
- Improve readability of main.cpp.
- C# - Exporting a variable called 'scale' locks the scale of the Node3D to (0, 0, 0)
- Strange Window Behavoir C#
- .wav File Format Corrupted on Import
- Clicking on a Control Node in the editor will always open the 2D view, even on a subviewport texture on a 3D mesh
- Display real FPS in the 3D editor instead of estimating based on CPU/GPU time
- Docs
- C++ not yet supported