bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Improve c sharp binding generation
- Feature request: Support FSR 3 instead of FSR 1
- gl_NumWorkGroups doesn't compile when the target is DirectX
- Index buffer offset not being set with dynamic index buffer and indirect call
- D3D12: fix D3D12_VERTEX_BUFFER_VIEW stride when both vertex layout handles are valid
- Screenshot taken always from the main window backbuffer on MacOS/Metal
- Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED)
- Vulkan Backend - incorrect mipmap generation for cubemap frame buffers.
- add texture array support to vulkan readback
- Metal: example-01-helloworld corrupted render when MSAA is enabled
- Docs
- C++ not yet supported