bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Using OpenGL as the renderer leads to TDR(0x0000116)
- [Android]The same fragment code has a significant precision difference when executed on iOS and Android.
- A few shutdown & re-init bugs
- Example 08-update: Non 1x1 texel block size ImageFormats get copied incorrectly from buffer to image in Vulkan.
- fix(metal): clear only bound textures
- [vulkan] example-07-callback does not work well with a tiling wm.
- bgfx:blit on texture arrays does not handle layers past the first one consistently
- feat: add visionOS Examples
- A D3D11 debuglayer warning in 00-helloworld example project.
- Ability to bind vertex buffer using offset
- Docs
- C++ not yet supported