bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- add error log detecting uint8_t overflow in hlsl shader compilation
- xx-splat - 3D Gaussian Splatting for Real-Time Radiance Field Rendering
- Skip uniform names that contain `.@data.`
- Blitting between two textures with BackbufferRatio sizes crashes when window is resized
- Implemented exprimental support for dxc compiler (WIP)
- With GL renderer and wayland, switching to full screen with crtl-f results in nothing (nvidia) or not much (amd) being rendered
- Vulkan renderer crashes after only a couple thousand draw calls.
- Determine shader output type
- D3D12: Unhandled exception when creating more than 64 samplers
- Supported shader barycentric coords on OpenGL, Vulkan and Metal
- Docs
- C++ not yet supported