bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- bevy_ptr: unused align_of import in release mode
- Support systems that take references as input
- overlapping viewport from different camera causes over-culling of entity rendering
- UI material border radius
- overflow evaluating the requirement &_: IntoIterator
- Visibility range takes the model aabb into acount
- Do not re-check visibility or re-render shadow maps for point and spot lights for each view
- Use `HashTable` in `DynamicMap` and fix bug in `remove`
- ImageAddressMode::Repeat "twitchy" texture rendering
- use precomputed border values
- Docs
- Rust not yet supported