bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add fake variadics to `Reflect` impls
- StateScoped entity could cause "Could not despawn entity" warning
- box shadow
- Make `reflect::Map::drain` and `reflect::List::drain` take a mutable borrow instead of `Box<Self>`.
- System param for dynamic resources
- On Steam Deck in gaming mode the screen does not update
- Additive blending within animation graphs
- Add various methods to get reflected components from `EntityRef` & friends
- Delay in text-update vs layout-update, creating wiggling text
- Add Transform Helper methods
- Docs
- Rust not yet supported