bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- bevy_reflect: Automatic arg count validation
- Instance example magically inherits transform information of a random entity if any number of new pbr bundles is spawned
- bevy_reflect: Deserialize dynamics
- When using multiple canvas, an error is displayed
- Add a `TimedCommands` `SystemParam`
- Add support for letterboxing
- non-root `TargetCamera`s are not ignored
- Add a `TimedCommands` `SystemParam` for easier delayed operations
- Add `Mutated` query filter and `DetectChanges::is_mutated`
- different wgpu_backend render total different with the same gltf model
- Docs
- Rust not yet supported