bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- High performance sorted queries
- Remove SparseSets in Archetype/Table storage
- implement the full set of sorts on QueryManyIter
- Very Large Material 2d Mesh diagonal artifact issue
- bevy_reflect: Reflection-based cloning
- Add App and SubApp resource methods
- Provide a way to base Timer on some Time object
- variable in reflect_remove method in ReflectExt trait has wrong naming and wrong docs description
- `Text2dBundle` is not frustum culled
- Update information about ShaderDef's to indicate how to use non-boolean types in code
- Docs
- Rust not yet supported