bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Lower level `io` methods for `AssetServer`.
- `winit::TabLeft`/`Event::Suspended` doesn't function as intended on WASM
- add a QueryManyUniqueIter
- Textures not displaying properly if normal/base texture transforms don't align
- fix: rename non send resources
- Document that zero-length reflection paths are allowed.
- Add `World::resource_scope_by_id`
- Squircle / Superellipse for UI / Gizmos / Mesh
- Parent device is lost
- Bevy has too many rectangle / box types
- Docs
- Rust not yet supported