bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Render Graph Rewrite
- fix: added plugin registry
- Add `temp:://` `AssetSource` for Temporary Assets
- "smooth_damp" functions for primitives and math structs
- Error logs are silently lost if `LogPlugin` is added late.
- Implement `DetectChanges` for tuples and derived `SystemParam`s
- `#[reflect(Trait)]` on a generic struct can't conditionally reflect depending on generic parameters
- User provided mesh binding / per-instance mesh data
- The shadows' textures cannot be prevented from generating
- Run bevy systems in wasm even when the tab is not focused
- Docs
- Rust not yet supported