bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Assets as Entities
- Stop after BEVY_BENCHMARK_ITER_COUNT iterations
- Replace `console_error_panic_hook` and throw the panic instead
- Make bevy_scene usable for pure bevy_ecs serialization and deserialization
- QueryParIter::map_collect and similar operations
- Bevy depends on 4 different versions of the windows crate
- Take Winit's `WindowEvent::Occluded` into account
- Pointer offset issue when device pixel ratio is something besides "2"
- Better change detection benchmarking
- Bevy Asset Saving and Improvements
- Docs
- Rust not yet supported