bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Robust GLTF Extension Support
- Scheduler lock-up when combining `after` and `chain()`
- Can no longer use animations from one gltf with model from another gltf
- TextBundle missing `with_visibility` function
- Automatically detect and warn about duplicate Bevy (or Bevy-depending) crates
- Screen texture prevents shadow sampling
- Panic on Loading Asset from Absolute Path
- Frame rate permanently drops overtime
- bevy_gltf: Add support for using name-based labels
- `State` scope for `add_systems`
- Docs
- Rust not yet supported