bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Panic on Binding Issue: Occlusion Map in Greyscale 16-bit
- Shader bugs out and becomes black
- ignore files starting with . when loading folders
- Support unchecked pipelines
- Configure image attributes using ImageLoaderSettings
- Move iteration to generic part in drop impls (Adopted)
- Nward/commands error handling
- Assets V2, Res<Assets<SplineAsset>.is_changed() always true (looks like asset v2 reload my asset every frame, but is not changed)
- Add `Cursor.grab_mode` docs for X11
- Upstreaming of `bevy_kira_audio`.
- Docs
- Rust not yet supported