bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Share change ticks between systems
- Allow for manual instantiation of an ImageLoader
- Add user-defined clipping
- Lint against (and fix) missing unsafe blocks in unsafe functions
- Use single-threaded executor in benchmarks by default
- Get Component's dyn Trait by ComponentId
- Add support for re-exporting crates ✨
- "long" wait time before bevy window opens - EGL 'eglQueryDevicesEXT' code 0x3003: EGL_BAD_ALLOC
- Could not insert a bundle (of type `bevy_a11y::AccessibilityNode`)
- Minor refactor of render window code
- Docs
- Rust not yet supported