bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Move add_to_alignment logic to BufferVec
- Assets V2 - Error whilst using load_context.load_direct() to load a LoadedFolder asset
- implement Reflect for Box<T>
- Unable to run bevy application via VSCode debug UI
- Use single threaded executor in benchmarks and tests
- Make batching opt-in unless we know it is a good default to have enabled
- Add default for UntypedHandle
- child spawned before a parent sometimes becomes a sibling?
- Remove `ZIndex::Global`
- Mention getting mesa to enable Vulkan for more useful WSL setup
- Docs
- Rust not yet supported