bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Remove `StateTransition` schedule in favor of using observers
- Direct users to commands.set_state instead of NextState
- Reorganize SystemParamBuilder docs and examples.
- Update smol_str requirement from 0.2 to 0.3
- Main branch fails to compile on Rust beta.
- Clear view attachments before resizing window surfaces
- Use `OnAdd` hooks to verify that state-scoped entities are only spawned during the correct state
- Materials with slow loading textures never update the bind group after loading
- Meshlet screenspace-derived tangents
- bevy_reflect: Add crate level `functions` feature docs
- Docs
- Rust not yet supported