bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Adding a plane to examples/custom_material_glsl.rs breaks cube transform
- Change ticks warnings for run_if-guarded systems
- Add a way to dump shaders
- Background is flashing white on main branch
- Reserve Entity ID Range
- Naive garbage collection (Adopted)
- Component groups and `get_many`/`get_many_mut` for `EntityRef`/`EntityMut`.
- Enable the `unsafe_op_in_unsafe_fn` lint
- Add support for bitmap glyphs in OTF fonts
- Get Sub-Asset from Handle rather than Label in AssetSaver
- Docs
- Rust not yet supported