bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Error inconsistency: Some errors both have source and include source in display
- `ReflectPath` on `TypeInfo`
- shader_prepass support deferred (Adopted)
- Add float_eq support to math types
- Impl `Reflect` for `Box<[T]>`
- shadow performance
- Batch skinned meshes
- Loading gltf models is painfully slow.
- AssetLoader for TextureAtlas
- reflection: deprecate `#[reflect(Debug)]`
- Docs
- Rust not yet supported