bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Improve `Query`'s top-level documentation
- Allow add_state_scoped_event to take computed state
- Implement `System` for `Box<dyn System>`
- Implement `System` for `Box<dyn System>`
- feat: attempt at making reflection more flexible
- Remove entities from specialization caches when despawned.
- Fix no indirect drawing
- Use Display instead of Debug in the default error handler
- Use GpuPreprocessingMode::None if features not supported.
- Fix mesh extraction for meshes without associated material.
- Docs
- Rust not yet supported