bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Unified interpolation
- Add a with_child equivelant for relationships
- `OnAdd` events fire before hierarchy has been finalized in 0.16.0-rc.3
- Adding an entity using a RelationshipTarget
- Update cosmic-text to 0.14
- Implemented `Alpha` for `f32`.
- Update spin requirement from 0.9.8 to 0.10.0
- Speed up ECS benchmarks by limiting variations
- Many-to-Many Relationships
- Split PBR shader light computations into smaller functions
- Docs
- Rust not yet supported