bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Extract non-pbr logic from `bevy_pbr`
- Avoid performance pitfalls in update_previous_global_transform system
- Text not rendering when marker component is inserted
- Expose some fields of Stepping
- Wrong materials used when `GpuProcessingSupport` set to `GpuProcessingMode::None`
- Constify `BorderRadius::resolve`
- Sprite picking doesn't work with image render targets
- SystemId doesn't convey that it can be used as a oneshot system
- Added `StableInterpolate` implementations for linear colors.
- Add comment to custom vertex attribute example to make it easier to convert to 2D
- Docs
- Rust not yet supported