vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1 Subscribers
Add a CodeTriage badge to vega-strike-engine-source
Help out
- Issues
- cmd/unit.cpp: Pointer cast to `long`, triggering warning (5 occurrences)
- `GetNumMounts` has been changed to `getNumMounts`, breaking PWCU
- PWCU: Intro soundtrack abruptly cuts over to VS:UtCS soundtrack
- PWCU: Unexpectedly, Nav 8 in Troy is an object that can be collided with
- Do away with `Stdafx.h`?
- On Windows, with the same model Logitech joystick, the throttle and roll controls are switched by default
- cmake fails on Gentoo-based systems that have a program installed called `apt`
- Change Unit.colTrees to a `shared_ptr`
- Faction colors missing in navigation computer
- Initial speed in excess of 15,000 kps in this saved game
- Docs
- C++ not yet supported