vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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- Issues
- gfx/mesh.h: `numFX()` and `numTextures()` return `unsigned int` when they should return `size_t`
- cmd/collection.h: inline method `size()` returns `const int` when it should return `const size_t`
- cmd/script/mission.h: VC++ compiler warning C4267: conversion from `size_t` to `int`, possible loss of data
- Revisit ICE `GetUsedBytes()` method implementations
- Adoption of CPP Core Guidelines
- Adoption of Google code style and lint tool
- Alignment of code with recent C++ standards
- Replacing usage of "New_Game" hardcoded string with existing function call where possible
- RAII Proposal
- Segfault in collide_map.cpp, line 57, sometimes when quitting after player death
- Docs
- C++ not yet supported