vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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- Issues
- Ongoing: Update copyleft notice in each file as needed (when other changes are made)
- Relicense Vega Strike Game Engine under GPLv3+?
- VDU incorrectly displays damage to armor instead of hull
- What do we need to declare 1.0?
- cmd/unit.cpp: Pointer cast to `long`, triggering warning (5 occurrences)
- `GetNumMounts` has been changed to `getNumMounts`, breaking PWCU
- PWCU: Intro soundtrack abruptly cuts over to VS:UtCS soundtrack
- PWCU: Unexpectedly, Nav 8 in Troy is an object that can be collided with
- Do away with `Stdafx.h`?
- On Windows, with the same model Logitech joystick, the throttle and roll controls are switched by default
- Docs
- C++ not yet supported