vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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Help out
- Issues
- cmake fails on Gentoo-based systems that have a program installed called `apt`
- Change Unit.colTrees to a `shared_ptr`
- Faction colors missing in navigation computer
- Initial speed in excess of 15,000 kps in this saved game
- gfx/mesh.h: `numFX()` and `numTextures()` return `unsigned int` when they should return `size_t`
- cmd/collection.h: inline method `size()` returns `const int` when it should return `const size_t`
- cmd/script/mission.h: VC++ compiler warning C4267: conversion from `size_t` to `int`, possible loss of data
- Revisit ICE `GetUsedBytes()` method implementations
- Adoption of CPP Core Guidelines
- Adoption of Google code style and lint tool
- Docs
- C++ not yet supported