mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- More detailed information of modified sections in file triggered by onPlayerModInfo
- Hard-hitting crash (game_sa.dll @ 0x00011d7a)
- Add setVolumetricShadowsEnabled
- Implement serverside model allocation and request
- Allow forcePlayerMap to disable map even if it was toggled by player
- Add playCrimeReportSound function
- Implement new glitch for setGlitchEnabled that allows SA-MP-like strafing with an aimed weapon
- engineReplaceModel changes textures?
- getVehiclePaintjobs in onClientElementStreamIn returns good value ONLY with timer
- setElementHealth in onClientPlayerDamage bug
- Docs
- C++ not yet supported