mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- setPedAnimation should accept the "blend" parameter when stopping an animation
- Changing skin resets ped animation speed
- Heli desync when setting bandwidth_reduction to maximum
- isElementWithinMarker returns false also in serverside
- dxDrawLine3D, make possible nice connection between each line
- New Limit Adjuster
- Restarting, stopping resource, general issue
- outputDebugScript "INFO: " showing line and script where it is thrown
- Unknown source of error
- Support other keyboard layouts more gracefully
- Docs
- C++ not yet supported