mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported10 Subscribers
Add a CodeTriage badge to mtasa-blue
Help out
- Issues
- New easing function - CubicBezier
- Trigger error messages should be improved
- isPlayerHudComponentVisible only works with setPlayerHudComponentVisible
- callRemote and fetchRemote are inefficient
- Some functions should accept result from `tocolor` as color instead/and separated r,g,b
- Player on bikes receives no bullet damage when driveby
- Add logic cpu stat to 'shownetstat'
- Fractional health not fully synced with GTA SA HUD
- Vectors and matrices cannot be passed via events
- Some world effects cause high fps drop
- Docs
- C++ not yet supported