bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Easier access to contact normals?
- Children entity collision handling is *weird*.
- How to write a unit test for bevy_xpbd?
- Feature request: provide gizmo lines for applied external forces
- Performance - Time to optimise?
- Implement PartialEq for Collider
- Collision Filtering and Modification
- Dominance for joints?
- Splitting spatial query out?
- Entity are overlapping at spawn, which can result in explosive behavior.
- Docs
- Rust not yet supported