bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported0 Subscribers
Add a CodeTriage badge to bevy_xpbd
Help out
- Issues
- Support for joints with with local frames (anchor position + rotation)
- [feature] Support for child entities enacting force on parent `RigidBody`
- Fluid Simulation
- Naughty repository structure causes build issues
- Feature Request: Implement some sort of chunking for collision checks
- per freedom (rotation/transform on each axis) compliance values
- Different joint behaviour when changing the translation and rotation of a rigidbody's parent
- Remove ball bouncing completely
- Add arc/semicircle collider
- Infinitely bouncing ball
- Docs
- Rust not yet supported