bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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- Issues
- Debug render bodies being below the sleep energy threshold
- Support sorting by depth in 2d picking module
- ShapeHits and RayHits should implement IntoIterator
- Some docs still mention XPBD
- Sleeping body doesn't wake up when static collider changes.
- Also clamp angular and linear velocities to max speeds while solving constraints
- Expose parry triangle data in ray/shapecasts
- `SpatialQueryFilter` excluded entities should check against `ColliderParent`
- Convex decomposition can panic
- Issue when upgrading avian 0.2.1
- Docs
- Rust not yet supported