bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Stutter in with transform interpolation on
- Contact hit events
- avian2d reports collisions between non-intersecting `HalfSpace` and `Rectangle`
- Real-world units not specified
- Issue: Incorrect inelastic collision
- Inconsistent Behavior with Velocity Calculations and Frame Rates in 2D Movement
- Make collision reporting opt-in
- Document components and resources needed for rollback
- Negative scales coming from an ancestor are ignored by colliders
- Tracking issue: Reach feature parity with Rapier
- Docs
- Rust not yet supported