bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Tracking issue: Are We Upstream Yet?
- Bounces upward when the player steps on another entity
- Issue with sphere on slope
- avian3d examples crash when pressing cmd+q due to dev-dependencies disabling default features
- Why does my Transform::translation immediately get NaN values?
- inverted sign wastes hours of girls life
- Add `AsyncSceneCombinedCollider`
- Children entity collision handling is *weird*.
- Performance - Time to optimise?
- Support for joints with with local frames (anchor position + rotation)
- Docs
- Rust not yet supported