bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Clockwise triangle collider doesn't work
- `Collider::compound` from an ellipse doesn't work correctly
- Why does my Transform::translation immediately get NaN values?
- How to prevent collision Between Entities spawning in the same frame
- add `IgnoredCollisions` component
- Entity events support
- 2D physics in XZ plane
- Documentation improvements for basic setup and scheduling
- Cylinder collider getting stuck on ledges when dropping off of them
- CollisionEnded event not sent if collider is removed in the frame following the collision start
- Docs
- Rust not yet supported