bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- inverted sign wastes hours of girls life
- Panic when running `ray_caster` example on macOS
- PhysicsContext component to run multiple separate physics context simultaneously
- Collisions against convex hulls with large faces are unstable
- Unnecessary `RotationValue`?
- weird behavior of a small cube
- Rotating kinematic collider jitters when rotation approaches zero
- Put default values in globally-configured constants
- ColliderDensity of 0 causes cast_ray to panic
- Unstable joint when attached body has multiple colliders
- Docs
- Rust not yet supported