godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- GPU-based Particles running slow on macOS due to transform feedback being implemented on the CPU
- Exporting a PCK/ZIP file only does not copy GDNative libraries to the export directory
- Vulkan Validation: vkCmdDrawIndexed: Hazard READ_AFTER_WRITE for VkImageView
- Enum Export Variable breaks Resource in inspector after restart
- Debugger dies when inspecting a recursive property
- All Platforms Exporting Error
- Opening and closing project with mono build cause memory leak
- RigidBody2D: `MODE_STATIC` prevents `body_entered` signal
- Particle flag keep_data does not preserve trail position
- [GodotPhysics] Generic6DOFJoint angular motor doesn't work
- Docs
- C++ not yet supported