godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Clarify how `RigidDynamicBody.add_torque()` works in the documentation
- Additional arguments bound in a `connect` call that do not match the expected type on the receiving function fail silently
- Autoloaded images crash Godot
- Script editor callhint does not disappear when moving the mouse cursor
- mesh object will not affected by the Light with specific values Material settings
- [3.x] Remove add child call when creating an instance of the scene from the placeholder instance
- Import As TextureAtlas doesn't work well with normal maps.
- [Bullet] Setting of `add_central_force()` for RigidBody is done in physics engine one step later
- System.Runtime.Loader errors out after adding in a new csharp script
- Added warning message if using bad command line options, fixed mono options
- Docs
- C++ not yet supported