godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Editor changes not synced to remote scene, despite automatic port reassignment.
- Godot silently crashes if no _init is specified in GDNative class
- RigidBody with CylinderShape jiggles by itself on Plane
- Mediump implementation to optimize mobile
- Popups (OptionButton, tooltips) placed and scaled wrong when using `canvas_items` stretch mode or scale factor different from `1.0` (DisplayServer regression)
- [Godot 4] - "New Inherited Scene" doesn't work as expected
- Distant coloured billboards fade out on Android due to incorrect mipmap generation or rendering
- Reverse Cull Face breaks DirectionalLight shadow rendering for meshes with Cast Shadow set to Double Sided or materials with Disabled cull mode
- Reverse Cull Face breaks point light shadow rendering for meshes with Cast Shadow set to Double Sided or materials with Disabled cull mode
- Value of properties exported via `_get_property_list()` not visible in keyframe inspector if the property is typed
- Docs
- C++ not yet supported