godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- get_cell_autotile_coord returns the same value for two different cases
- Eliminate side effects from godot shading lang, change "if used" side effects to explicit render_types.
- ERROR: can_process: Condition "!is_inside_tree()" is true. Returned: false
- Shadow rendering is broken in GLES3 when using materials with cull mode set to Disabled
- Can't exit freelook mode properly when using the 2 Viewports (Alt) 3D editor configuration
- Default Environment with Additive Bloom enabled. Shader goes crazy
- `get_viewport().get_texture()` appears too bright when exported to HTML5 (GLES3)
- UPnP not working, no gateways discovered
- Vulkan: Disallow choosing the Occlusion Culling Buffer debug draw mode when occlusion culling is disabled in the Project Settings
- C# tasks changing sprite texture results in nonexistent signal 'changed'
- Docs
- C++ not yet supported