godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1036 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- `CanvasLayer.follow_viewport` doesn't work after changing viewport
- When creating a new MeshInstance snapping doesn't work before re-clicking . . .
- `Keys` method on `Godot.Collections.Dictionary<TKey, TValue>` converts to `TKey` when a typecast exception would be expected
- New TileMap editor: Can't draw a pattern using 2x2-sized tiles
- LineEdit scaling misalignment compared to Label when using font oversampling
- Godot resizing window to match primary display when requested to draw in secondary monitor
- Add an automatic rotation property to Decal
- SkeletonIK acting oddly
- Quest VR system breaks after deployment of Android app set to portrait orientation
- The editor does not center the view when opening a scene
- Docs
- C++ not yet supported