godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Vulkan: Setting ReflectionProbe update mode to "Always" is not counted in the frame time, making FPS calculation misleading
- null crash when importing some .glb files with Gen Lightmaps
- Visual Script node Line2D Set Points does not have argument for setter
- Can't bake lightmaps on a MultiMeshInstance at all
- Visual Script function which returns Constant (Array) - returns reference, but not value.
- Incorrect first keyframe after importing
- PhysicsDirectSpaceState.intersect_ray returns a different result with Bullet and GodotPhysics
- Fix C# file extension not appearing in Search in File Extensions default
- [3.x] Update all properties when a property is changed
- Can't select another function for Array in Visual Script. Functions suggestion box is empty
- Docs
- C++ not yet supported