godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Add "process while paused" option to VideoPlayer
- Cannot quit program whilst a thread is waiting on a semaphore.
- Invalid pointer is shown in editor as Null
- EditorSceneImporterMesh does not support default blend shape weights.
- [3.x] Only create InputEventMouseMotion event on Windows if mouse moves
- Only create InputEventMouseMotion event on Windows if mouse moves
- SpringArm Node Bug: Spring Arm ignores collision when 'spring_length' is being updated
- Adding more validation checks for UWP exports in can_export()
- `AnimationPlayer.advance()` doesn't advance audio
- right side joystick inputs dont work as expected on linux
- Docs
- C++ not yet supported