godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1039 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- register BulletPhysicsDirectSpaceState for gdnative export
- BulletPhysicsDirectSpaceState is not registered with ClassDB, thus not exported for GDNative 3.x
- Stuttering when a Skeleton first appears on the screen on GLES3
- Unable to cross-compile to Linux arm platforms (oidn and embree are incompatible)
- Mesh Array changes in Inherited scene does not save
- Windows IME window not able to show in Editor Full Screen Mode
- Undoing quickly (i.e. holding ctrl+Z) a lot of text editor changes successively causes issues
- AA on polygons with internal faces is rendered improperly
- App works on Xcode release mode, crashes on Testflight.
- [visual script] Object.call(method: String) lacks an argument in block.
- Docs
- C++ not yet supported