godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Expose `InputMap.load_default()` and have it fully reload default inputs including editor-specific ones
- CharacterBody3D lags behind when moving on AnimatableBody3D moved by code
- Refactor Jolt-related project settings to only be read as-needed
- `.blend` "Save to File" breaks when assigned uid.
- Fix sizing of Label and RichTextLabel when using VC_CHARS_AFTER_SHAPING
- Fix some Synaptics touchpads being recognized as gamepads on Linux/*BSD
- [DRAFT] TextEdit: merge simple multi-keypress single-caret undo actions
- GLTF: Don't write unused `"targetNames"` on meshes
- Fix `__focus_rect` meta access error when resizing `Tree`
- `TextureProgressBar` minimum size selection as maximum among all textures
- Docs
- C++ not yet supported