godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [1.1] Build fixes for modern toolchains + new portable 1.1-stable Linux binaries
- Fix opacity when deleting or renaming a node in AnimationNodeStateMachine
- Syntax highlighting for #region keyword is too loose
- Improve performance of changing compound shapes when using Jolt Physics
- Resource class @icon overridden in FileSystem by export variables
- Excessive error spam when a global script is not valid
- SCons: Treat thirdparty includes as external
- [DRAFT] Add functions and a signal for analyzing the undo/redo history of a TextEdit and fix docs
- Text editor undo/redo representation is very inefficient and slow, and can only store 1024 keypresses by default, also causes bugs
- `MeshInstance3D`'s auto-initialized `skeleton` property leads to confusing errors when no skeleton is desired
- Docs
- C++ not yet supported