godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add `Image.load_exr_from_buffer`
- [DRAFT] Update `ResourceFormatSaver::_save()` virtual method for new integrity level argument
- Fix error when connecting signal to non-tool script deferred
- Fix inverted `GPUParticlesCollisionHeightField3D` in compatibility renderer.
- Tree - fix cusor selection in `multi` selection-mode
- Add `RichTextLabel::set_clearing_enabled`
- Improve 2D Particle Emission Mask dialog
- (Documentation) TextEdit's get_version does not actually return something resembling a count of undo/redo operations
- OneShots can't fade out StateMachine shots with no running animation
- Cannot select first character of a wrapped line in RichTextLabel
- Docs
- C++ not yet supported