godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- string exceeds 65535 bytes in length error when building cloned repo
- Typed array multhithreading issue
- OS_LinuxBSD::get_processor_name fails on aarch64 Linux systems
- Exported arrays in extended scripts of inherited scenes all have the type of the first array declared (yes, again)
- [1.0] Build fixes for modern toolchains + new official `1.0-stable` binaries
- Sometimes depth prepass inaccuracies leak the background color.
- Increase WorldBoundaryShape3D size to 8192x8192 when using Jolt
- set_content_scale_size doesn't stretch correctly
- NavigationAgent2D.velocity_computed emits zero vector when NavigationAgent2D.set_velocity not called.
- RichTextLabel and Label don't display changed text
- Docs
- C++ not yet supported